hoi4 attack bonus against country

Each attack has the potential to be a hit (causes HP and organization damage) or a miss (no effect on HP and organization). Operative training branch upgrades improve effects of certain missions your Operatives can perform in field and provide improvements for the Operatives pool. In combination, the score to be maximized is, The number of attacks coming from soft and hard attack respectively get scaled by, HOI4 Sub-Developer-Diary - Combat targeting iteration, Defines NMilitary BASE_CAPTURE_EQUIPMENT_RATIO = 0.0, Defines NMilitary RELIABILTY_RECOVERY = 0.1, https://hoi4.paradoxwikis.com/index.php?title=Land_battle&oldid=61807, Play E.g. The armored division is damaged to slightly less than 100% HP and so has a 90% damage scaling factor. Operations become available to you after sufficient intel network has been established in the target country. Virtually all units have low hardness, so soft attack is more important than hard attack. If you can find a general with the fort buster trait it will give you a 20% bonus against forts which is handy. "Any pro could tell you that you don't kamikaze until the final round." 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] Main article: Combat tactics Tactics are automatically selected by the leading generals. If youre a facist country, you cant JUST go attack another country. It is resolved in one-hour-turns, with divisions dealing damage against automatically selected enemy divisions. Flat bonus to the daily command power gain. Do Not Sell or Share My Personal Information. For those thinking there should be a bonus for "flanking" the enemy, keep in mind the size of the battles. All factors stack multiplicatively, so it is possible to reach very low or high values depending the tactical situation. Anti-tank and anti-air battalions (including motorized) have a combat width of one. #1 The Talibum Sep 7, 2016 @ 10:27pm Make Sure you take out Western Europe before Declaring On USSR. Every upgrade requires a variable amount of civilian factories to be invested for 30 days, but this time can be shortened by -15% (to effectively 25 days) if you employ an Illusive Gentleman advisor. Bourbon Spain has some seriously huge buffs to your whole army through Crusade Against Democracy and Anarchist Spain gets some huge bonuses too but mostly focused on defense and economy. It looks like 3 arrows pointing to a central dot. ago. components ( Even if they didn't really understand how to use them ) they proceeded to dominate eastern Oregon. One selected priority target additionally receives all of the coordinated attacks, increasing the chance to overcome its defenses. Decrypted Airforce Cipher Bonus: +10%; You can also reveal intel about the cracked codes to the enemy, which will grant you active bonuses on top of the passive ones for 30 days: Invasion Penalty: -15%; Planning Speed: +50.0%; Defense bonus against country: +15.0%; Invasion Preparation Speed: +50.0%; Breakthrough bonus against country: +15.0% They can perform different missions on map or conduct operations. For example, assuming that there are no other modifiers changing that to the country, having political_power_gain = 0.2 and political_power_gain = -0.05 applied to the country (potentially in different modifier blocks) will result in a total of +0.15 political power gain above the base gain. Used for Autonomy. Infrastructure in the state and fortifications in the province receive damage based on the attacker's attacks. If America Joins Allies restart for obvious reasons. Information, Frequently Asked Everything from research speed to army organisation can be changed. Reduces number of available civilian factories, used mostly for decisions. I've got air superiority (though I'm short of bombers). Modifiers is NOT a one time use command, and needs something to apply it. Both attacks and defenses reset every hour. Percentage Attack Bonus against one country, Percentage Defense Bonus against one country, Increases ratio of Special Forces to Regulars. PDXCON The combat width of a division is the total width of its battalions. The winning side of the battle can capture a portion of the enemy's lost equipment. That would make the mechanic matter a whole heck of alot more. Any help please? Why "Country Specific Bonus: -50%" in combat? (The Changeling Queendom) Attack bonus against country: +20.0% (The Changeling Queendom) Defense bonus against country: +20.0%; Equestria was more than just a nation to the ponies in it. Well that's realistic no? Privacy Policy. (Can be used in other ways) Makes trade cheaper/more expensive. Intelligence gained from Operatives and Infiltrated Assets: +20%, Death chance of our Operative on capture: +10%, Own operative detection chance offset: -0.05%. It is also dependent on the other nations industry. If you have it, widen it. While im doing that, i do my best to turn all of the baltik states to axis. Once you have upgraded your agency at least 3 times, are independent or a Dominion, and you are a part of a faction, you can choose to invest 50 PP to become this faction's Spy Master. If the attacker wins, the defender's units are forced to retreat to another province (or shatter if they have nowhere to retreat). It's part of the war with China -50% to both attack and defence. Let's say "x" country has a attack bonus or debuff against me, will they know that there is a attack bonus and feel more confident in pushing against me compared to them not having one or is there no difference. Reddit, Inc. 2023. When you justify a war goal f.example against Poland, each time the us, britain, france etc goes to the polish side, and fight with them against me. This page was last edited on 7 October 2022, at 02:54. Reddit, Inc. 2023. Each enemy division will receive 130 of those but they are fully protected by their respective defense stat. Modifies the amount of training a unit needs before it can be deployed. There is an easy trap to fall into once the great war starts. The current multiple direction bonus is an improvement over what was in previous versions of the game. This means an unpierced armored unit on average does 3.5 organization damage per hit instead of 2.5, a 40% increase. Operations branch upgrades increase chances for positive results and decreases risk of your operations. If you would blindly attack a country without justifying it . . If a country has more than one, the name is picked randomly. When encountering a target of a particular hardness, the soft attack and hard attack stats of the damage dealing division are combined to produce a number of attacks against the target. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. That is a bit unrealistic historical wise. With enough divisions, the total recovery ratio can exceed 100%. (+) Democracies need 100% World Tension to be able to justify a wargoal. On average, the infantry division is hit 50 * 0.1 + 50 * 0.4 = 25 times. I really wish weather and terrain type changed width dynamically. Attacks by close air support do not cause collateral damage. Each division recovers [23], including shot down air support planes. The extra combat width is already a huge combat bonus IMO, more would just be overkill. Rome the province has a level 8 fort, and there are plenty of divisions defending it (no idea where they got the manpower, but whatever). The stats of the unit are locked during the combat if the template is unchanged, and are only updated after the combat. Increases base number of Special Force brigades allowed, Flat base number of battalions as special forces. and then a offensive line in Poland. fletcherreed Engineer. Stacks and adds up with local_resources_factor. Any other countries get big military bonuses? and our Modding Cooperative Hoi4 Wiki is a FANDOM Games Community. Version: 1.0 Difficulty: Easy Requirements: Dropped nuke This achievement is ideally tackled as a nation that can receive more than just the standard nuclear research bonus in the generic focus tree - Germany is an ideal choice if one goes Democratic, given that on top of a bonus to nuclear weapons, it can get an ahead of time bonus on nukes. It is shown, but it doesn't affect any combat modifiers (unless I missed something) beside increased Combat Width. New comments cannot be posted and votes cannot be cast. Every day, your Decryption power adds up towards decryption of selected ciphers. How do you break a high level fort that is well defended, especially when you can't outflank or starve it out? their number of attacks). All available operations can be found under the "Operations" tab in your Intelligence agency. Modifiers can be gained through every static or dynamic token that persists over time: Manage all your favorite fandoms in one place! In situations where increasing width works against the attacker, he should not be attacking in any case. Support companies occupy no combat width. Used mainly in national spirits to reflect increased or lowered War Support. It was an ideal as much as anything else, and when it was taken away and the darkness of a world without it became the truth to millions of ponies, those who . Like infantry expert for instance. You need to handle the diplomatic side of the world. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The scaling is rounded to multiples of 10%, e.g. A soft attack boost for armored vehicles and the entire army in general is an ultimate. If youre a facist country, you cant JUST go attack another country. There is a bonus in the same branch that gives +0.1 to Tanks and that is actually more significant as 0.3+0,1=0.4 and that's a decent bonus. I haven't payed much attention to this before, but in hoi 2 and 3, possibly 1 as well, if you attacked a province from multiple directions you would get a bonus for each new direction. (Can be used in other ways) Modifies how much extra resources the overlord gains for free. In damage dealing, the number of attacks is round(hardness modified attack / 10) and the number of defenses is round(defense / 10)[4]. Contribute to LuxArdens/HoI4-merged-mods development by creating an account on GitHub. These are the current defines--It looks like the problem is that ANTI-AIR_TARGETTING_TO_CHANCE was increased for some unknown reason and that's why it does more damage this patch. It's not meant as an insult, really, but it seems you have Zero knowledge about the game. I really haven't notice a difference and just see the ai act regularly P.S. Cryptology department branch unlocks and improves the cipher decryption mechanic. They provide damage, movement speed, and base combat width modifiers in the battle. Other modifiers affect the number of attacks, thus the number of hits, but not the amount of resulting damage per hit. It's the right branch of Mass Assault that have the massive bonus to recovery rate with +0.2 and +30% giving INF 0.65 in recovery. From 0 - 10 factories the nation will contribute 0 spies, for 10 - 49 factories the nation will contribute 1/4 of a spy, for 50+ factories the nation will contribute 1/2 of a spy. All rights reserved. For example, a 36 width division has an engagement width of 72. As a unit takes HP damage in combat, its damage output gets scaled down. Used in national spirits to reflect growth or reductions over time in War Support. The following factors modify the number of attacks and/or defenses a unit has in combat (list is not exhaustive). For divisions on the defender's side this is the Defense stat, on the attacker's side it is Breakthrough. If you spot a mistake then you are welcome to fix it. Modifies the speed of converting equipment, Modifies the% of goods that need to be exported, Modifies the amount of factories that can be built in a state, Modifies the vulnerability of factories to bombs, Changes free repair speed by the specified percentage, Changes repair speed by the specified percentage. attack bonuses which are plus 30 0 comments share save hide Does anyone know what this is, how I got it, and eventually how to get rid of it or diminish it as much as possible? army_defence_factor = 0.1 #10% defence boost, army_attack_factor = 0.1 #10% attack boost, Against a specific country, I believe it is like so (SOV = nation the boosts are in regards to). Used extensively in Vanilla for the Germany/USSR war and the China/Japan war. 0.01 = 1% threat perception, Conscription% bonus (applied AFTER recruitable population is calculated). results in a modifier of +456% to base stats (1.75*1.4*1.2*1.4*1.35=5.56). And fight more! All trademarks are property of their respective owners in the US and other countries. Rule 1: Defend the Line. Table of Contents Army Combat Stats Explained for HOI4 Navy Combat Stats Explained for HOI4 Air Combat Stats Explained for HOI4 Hearts of Iron IV, being a war simulation game, contains a lot of different kinds of combat units on land, sea and air. You can get additional operatives from advisors ("Illusive Gentleman"), via national focus or from being the spy master of your faction. Strange, I could swear I've seen the attack from multiple direction bonus in the battle window. Due largely to limited economic resources, Poland was unable to keep pace with the intense armament .

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hoi4 attack bonus against country