factorio pumpjack not working

The formula to determine the modified output is: Best Add a Comment brucemo 7 yr. ago You have twenty refineries doing basic oil processing, which is too many. by zOldBulldog Sun May 06, 2018 10:54 pm, Post Tips If oil fields are depleted (to the minimum of 20%) speed modules are a good option to raise the pumpjacks output. Notes When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. I've tried disconnecting all sorts of things, but nothing seems to work. They start at however many oil/second, but over time, drop off to 2/sec (if memory serves). If some of them stop, those ones aren't connected to the rest of the system (and have now filled up their pipes with oil). Confirm that the wagon does not contain small amounts of another fluid, like when you mix fluids in pipes the only sure fix is to pick it up and place it down again. Reddit, Inc. 2023. I can drag over an area of any size and it'll consolidate the oil patches in one area that's the center point. I'll add that info once I find where it fits. You could run calculations for the minimum oil/second values if you wanted, but all of your pumpjacks will produce more than that initially. Has 5 times the speed, power and size. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Like every other machine in the game. DrillingPumpjacks Updated for 0.16 based off Drilling Pumpjack by Nerze: https://mods.factorio.com/mods/Nerze/DrillingPumpjack and BinbinHfr mod: https://mods.factorio.com/mods/binbinhfr/WaterWell. by GloinTheDark Mon Mar 23, 2020 1:38 am, Post BTW: It is my second run and this game is great. No math on my part, just seems to work well enough for me. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, https://mods.factorio.com/mod/Oil%20Patches%20Organizer, https://mods.factorio.com/mod/WellPlanner, https://mods.factorio.com/mod/Oil_Patch nizer-0_17. I've never had this issue before, so I have no idea what is going on and if this is just a bug or not. I see that now, thank you!!! by zOldBulldog Sun May 06, 2018 3:17 pm, Post by i20918 Fri Dec 13, 2019 3:00 pm, Post I have no clue why. Looking for a mod? For example, for 450 sulfur per minute, I need 6923.077 units of oil which Doomer's Calc interprets as a length of pipe less than or equal to 2041. No oil, or unsufficient production? by i20918 Fri Dec 13, 2019 1:55 pm, Post A Big Pumpjack that you can build above several oil patches. Just select the Well Planner from the shortcut bar (lower right). Should I use one pump jack (problably inadequate) or 27 pump jacks (probably overkill?) Sorry I forgot to move it as soon as posted. Please post the save so we can look at pollution statistics. All rights reserved. Then, with the Well Planner in hand drag over some crude oil patches. Pumpjacks can be turned on and off using the circuit network. the mod is a bit of a cheat. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. The pumpjack will then output an amount of crude oil per cycle equal to 10 multiplied by the field's yield (e.g. If you don't empty out all the products, it will back up and stop working. Adds Motors, and intermediate product used in almost everything that can move or has internal movement. by Twinsen Fri Dec 13, 2019 2:34 pm, Post Covers the walls and tile inside with the specified tile type. Made thanks to the Water Well mod by . Pumpjacks cannot be placed on a non-oilfield tile. Basically Pumpjacks will randomy stop working. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Any help would be greatly appreciated! Looking for efficient setups? Post Also keep in mind that assembling machines, chemical plant and oil refinery all produce pollution also. 3 Troubleshooting 4 History 5 See also Recipes The refinery has three available recipes, out of which one must be set before it can begin processing. It does beg the question, what is the best way to find the shortest path between any two pumpjacks (A* works but the shortest path isn't always the best solution, e.g. Based off the mod "The Drilling Pumpjack" by Nerze who seems to have gone inactive so I have updated it to work with 0.16, Enjoy. They can also output the current oil mining rate. When that happens they aren't completely out of oil (they never run out) they just produce a minimal amount per unit of time. by nr2117 Sat Aug 17, 2019 1:45 pm, Post Just create one of those drilling pumpjacks and let it extracts the precious fluid from the depths of the Earth. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Share your designs. Updating, hopefully correctly! I just started producing this oil field. Scan this QR code to download the app now. by zOldBulldog Sun May 06, 2018 5:57 pm, Post Has 5 times the speed, power and size. Long time lurker :) I'm working on my first "big" factory, 900 science per minute. Factorio is a game in which you build and maintain factories. While the information on this page does not technically contradict this, it leaves the reader under the impression that 2 oils per sec is the minimum yield. I don't really mind that. Have a review on a mod you'd like to share? What ? It does not require electricity or fuel to operate.. Offshore pumps are frequently used to provide water for steam engines, though several crafting recipes also require water. Others have mentioned the degradation over time, but no one has mentioned using speed modules. Privacy Policy. With this, came uranium ore. Made thanks to the Water Well mod by binbinhfr : https://mods.factorio.com/mods/binbinhfr/WaterWell. If oil fields are depleted (to the minimum of 20%) speed modules are a good option to raise the pumpjacks output. The formula is wrong if you plug zero in for the number of Beacons. Thats only from one pumpjack so shouldn't make big difference. This is because it sticks the needed +1 in with the separate Beacon calculation later. Because it produces all three in one go. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. or something inbetween. (Gives an indication what level of throughput you should expect). Here's what my refinery/pumping complex looks like. Speed modules can increase this. https://wiki.factorio.com/index.php?title=Talk:Pumpjack&oldid=173972. Discussion 5 Metrics a Want this in 0.15? I think MST is enough, since if there is a space between two lines of pumpjacks, it will just connect somewhere. Discover Tools Around Factorio; Technical Help; Bug Reports; Resolved for the next release; Fixed for 1.2; Assigned; Not a bug; Pending; 1 / 0 magic; Duplicates; Minor issues; Desyncs with mods; Won't fix. Privacy Policy. Don't know how to use a machine? Engineers. you have to put a pump facing the rail tank, and have the train at an automated stop for them to work. Find blueprints for the video game Factorio. But the ones on the left refuse to do their job. Based off the mod "The Drilling Pumpjack" by Nerze who seems to have gone inactive so I have updated it to work with 0.16, Enjoy. Also, what is the yield of that entire patch, according to the map? They are going to want 40 oil per second. No oil, or unsufficient production? Click on a date/time to view the file as it appeared at that time. I'm just gonna go ahead and assume . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I don't know if initial yield lower than 20% is worth mentioning in this page, I was pretty unsettled when I saw yields lower than 2oil/s and my reflex was to look the wiki, and it was unhelpful for once. The trees absorb pollution, this is why the pollution cloud over the mining drill is smaller. by nr2117 Tue Aug 20, 2019 10:16 pm, Post Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yield or 2 oil per second, whichever is larger. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. by orzelek Sun May 06, 2018 4:20 pm, Post It's not like it can magically siphon off the heavy and light oil and not put that somewhere when it is processing it. If the file has been modified from its original state, some details may not fully reflect the modified file. You don't, because Pump Jacks are WEIRD. Scan this QR code to download the app now. The inserters on the right are supposed to feed iron to the assembling machines (which works, they just aren't moving right now because the assembling machines are full of iron), while the ones on the left are meant to feed gears. by bobucles Sun May 06, 2018 5:39 pm, Post And if so, how do I get that from the information that I have. Barely any of it is pumping through to my refinery - I even worried it might be that there is too much oil, so I made a storage and throughput was still terrible. I thought pumpjack output was multiplied by 10, but my .15.40 game has a pumpjack that's doing 0.6/s crude oil. Pumpjack_entity.png (310 310 pixels, file size: 267 KB, MIME type: image/png). Yes, I know, they're pretty ugly, but uh, it's better than nothing, no ? It has to go somewhere. My question is, how many pump jacks do I need to attach to this length of pipe? You could press alt and see if the icon on the wagon is unexpected. They have power, they just stop. With two speed module 3's the output doubles from 2 to 4 crude oil per second and even more when using additional beacons, plus another 0.5 oil per beacon per second. only at the tanks at the station are there any cross connections between the tanks. They both produce same amout of pollution bu when i look at the map it seams that pumpjack produces at least 3 times more. Well Planner does the rest. by Twinsen Fri Dec 13, 2019 3:39 pm, Powered by phpBB Forum Software phpBB Limited. Community-run subreddit for the game Factorio made by Wube Software. I just began harvesting some uranium with my electric drill, and noticed that there is a purple progress bar: On electric mining drills that aren't working on uranium, this bar isn't here. they are stopping because the line is full as it is not pumping to the rail car. Sorry, this post was removed by Reddits spam filters. Community-run subreddit for the game Factorio made by Wube Software. The formula produces only 3/sec with two speed 3. Downloaded by: 18 users. The offshore pump produces water from a lake or ocean. They have power, they just stop. You can check pollution statistics by pressing P and then selecting Pollution. Also, what is the yield of that entire patch, according to the map? Cookie Notice by slippycheeze Mon Aug 19, 2019 6:32 pm, Post Pumpjack_entity.png (310 310 pixels, file size: 267 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. This page was last edited on 10 August 2020, at 20:41. For more information, please see our Factorio version: 0.13 - 0.15. 2. adamzl 6 yr. ago. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields . 0.16. Animation of different speeds of pumpjacks: one with two speed modules, one with no modules and one with two production modules. by Frightning Mon May 07, 2018 6:36 am, Post Espaol - Latinoamrica (Spanish - Latin America). The refinery doesn't just produce one liquid and stops when its storage is full. [Koub] Moved to Mods>Questions, reviews and ratings. I don't know if this is by design or a bug in the latest build. Maybe I'm missing something? by Mr. Do the fluid pumps have power if you're pumping to a tanker? 54 crude oil for 538% yield) per second. Guys, I'm sure I had a mod, it auto placed pumpjacks, pipelines, power distribution. Increase the internal buffer in oil pumpjacks in order to make outputs of more then 100/cycle actually work. Easy way to tell if your pumpjacks are connected or not: watch them for a bit and see if they all continue to animate. You can put a pumpjack on that oil well and it will start pumping - the percentage divided by 100 is how quick, so in this case it would pump 1.0 oil per second. Great work! From original mod: "No oil, or unsufficient production? To plan, I'm using Doomer's Calc which has been very useful. It must be placed on a shoreline of a body of water on the map, and connected to a pipe or other object that accepts liquids.It produces 1200 units of water per second. by Frightning Sun May 06, 2018 4:13 pm, Post Tact Mon May 07, 2018 1:53 am, Post Easy to use. An underground pipe can be sent in any direction in a 2x2 square. by zOldBulldog Sun May 06, 2018 5:01 pm, Post Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Hi, i am doing clean base run and noticed something strange. posting a screen shot may confirm this.

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factorio pumpjack not working